Wednesday, March 30, 2016

Earth Defense Force 2025 Review

Earth Defense Force

Developer: Sandlot
Publisher: D3 Publisher
Platforms: Xbox 360, PS3
Release: February 18, 2013
Genre: Third Person Shooter, Arcade
Modes: Single-player, Local Co-Op, Online Co-Op
Availability: Xbox Market Place, PlayStation Store, Online Stores

Disclaimer:
- This review is for the Xbox 360 version
- I got this game for $15 on Amazon
- I don't have Xbox Gold so I didn't try multi-player
- Laser Chainsaws are cool
- Images are from the official press release that was taken from IGN.

Info:

          The “Earth Defense Force” series started as game under the Japanese discount brand know as “Simple 2000” series for the PlayStation 2. These were budget priced game that were made by small developer teams. The first game was titled, “Monster Attack”, which got a European release. “Global Defense Force” was the sequel and also got a European release. While they were sequels, they had nothing to do with each other story-wise. None of the games got a North American release as the Publisher feared that Americans would not like that kind of game. “Global Defense Force” would get a Japanese sequel know as “Global Defense Force Tactics”.

          The series would finally reach American shores with the Xbox 360 release of “Earth Defense Force 2017” in 2007. It was a remake of “Monster Attack” with better graphics, new levels, and more features. A spinoff, by an American developer, would produce “Earth Defense Force Insect Armageddon”. Finally, the real sequel would arrive three years latter known as “Earth Defense Force 2025”. A year latter a port/expansion would be released exclusively for the PS4 known as “Earth Defense force 4.1: The Shadows of New Despair”.

          “Earth Defense Force 4.1” has 4 new single-player mission and 90 new multi-player missions. New enemies, DLC mutations, and new mutations are added into the missions. There is various game-play improvements like being able to recover when knocked down and weapons now have a laser sight for aiming. If you have a PS4 then it would be worth buying EDF 4.1 instead.
Story:
 
        “Earth Defense Force 2025” is the sequel to “Earth Defense Force 2017”. Seven years after defeating the aliens, known as Ravagers, the planet rebuilt it's self from the ravages of war. People though the giant insects gone until the Earth Defense Force gets a report of giant insect sightings. Not sure what to make of it, they send the new Storm team to investigate. Thus the war begins again.

          The story of “Earth Defense Force” is a B-movie sci-fi horror style that is written in a serious tone. It's not a deep plot, but carries the player through the story. The narrative is delivered through the discussions on the communicator and through some NPC's in the field. A majority of the missions deliver new updates to the plot.

Graphics:

          The visuals are not the best, but they are not bad. It's a “realistic' style with plenty of color. Everything has detailed textures with only the enemies looking slightly blurry up close. Ravager’s have a shiny metallic look to their machines. and the ants have a slight shin to their. Shells. Spiders have strands of hair on them, but their skin textures are slightly blurry. Since the maps are big, there is plenty of pop-in of objects and textures. While it's not really noticeable in the city maps, you can see it clearly in outdoor maps. There has no anti-aliasing so the distance can look quite jaggy if you are close to the TV. The game resolution is 1080p and has a base frame-rate of 30 frames per second.

Game-play:

          “Earth Defense Force 2025” is a third-person shooter. The camera perspective is centered slightly higher then your character which is like old third person games before “Resident Evil 4”. There are two control schemes; technical which is typical third person controls and normal which spreads out the actions to individual buttons and forces you to auto aim. Technical uses the least amount of buttons with most of them being the shoulder buttons. Normal doesn't allow you to look around with the right analogue stick which feels more like you are playing an old PS1 game. In each control scheme you can change the control buttons however you want. Vehicles use the same movement controls when backing up so it can be slightly awkward to get use to. All vehicles have a stiff movement and look controls that can't be adjust. They also don't get an aiming reticule so it can be hard to tell where you are hitting at long distances.

          The missions are simple, kill everything. Enemies are spawned in waves and when you defeat them all the mission ends. Some missions can easily end in less then 5 minutes and some can take 10 minutes or longer. It's a simple arcade format that anyone can pick up and play at anytime. When enemies are killed, they may drop, heath, armor upgrades, or weapon drops. The weapon drops are random and based on the difficulty you play. Armor upgrades are effected by difficulty, but also the amount you pick up. What you pick up doesn't mean that your armor will upgrade to that amount. While it may sound simple, the challenge is surviving these waves and defeating them all. You will go from shooting ants to taking down mother-ships. The missions will throw surprises at you when you least expect it. There are 85 missions with 45 additional missions in the DLC packs. You can play missions in single player, 2 player split screen co-op, or 4 player online co-op. I haven't tried online as I don't have Xbox live gold.

          Difficulty is varies quiet a bit in many different factors. There are five levels of difficulty that make, however you don't actually want to jump to the hardest difficulty right away. When you chose a harder difficulty, enemies become a lot tougher to the point were your starting weapons can take forever to kill them and can kill you in one hit. The difficulty in fighting enemies relies on heavily on the stats of the weapons you pick up and the amount of armor your class has. Missions themselves, vary quiet a bit in challenge. Some missions can be really hard while other can be beaten in less then 5 minutes. The third factor depends on if you're playing with friends or not. Some missions benefit from having friends to help you out. The last factor depends on your class. Some missions are easier with a certain class' weapons compared to another.

          A lot of the maps are reused for many missions though most of the time, the action often takes place in a small portions of the map at different spots. Some missions will use more of the map then others. You can go to other area's of the map though it will be empty. When there is so much action going on, it can hard to tell that you've been playing in the same map, though you will eventually notice. All of the maps feature destructible buildings and objects for your advantage and disadvantage. The advantage is is with nothing in the way, you can easily kill everything in sight, but you will lose cover and the ability to create choke points to take down enemies. As you play the game, new enemies are introduced that introduce new challenges to deal with. You will quickly face them along with many of the other enemies that you have faced before.

         You have four classes to chose from called, Ranger, Wing Diver, Air Raider, and Fencer. Ranger is the foot solider that has a wide variety of weapons they can use and can pilot vehicles that an Air Raider brings in. Wing Diver use jet packs to fly and use high tech weaponry. The Wing Diver and the Ranger are typical shooter classes you should chose at first as the other two are different and harder to use. Air raider is a support class that can heal units, call in airstrikes, set up turrets, and call in vehicles to use. In single-player, it's game at a slower paced compered to the Ranger and the Wing Diver. The advantages of the class lean more towards multi-player then single-player, but it's still playable alone Fencer is an advanced class that can use two weapons at once. They are a tank with lots of firepower, but will take some time to learn to use as they have their own exclusive control scheme. It's a more faster paced style then the air raider, but still not as fast paced as the other two.

         There are 788 weapons and vehicles in total to chose from that is spread out for each class. No class uses the same weapons and some have exclusive weapon types that no one else has. From assault rifles, to laser chainsaws, to mechs, you have a variety to chose from. Each weapon has a level category that distinguishes it's tier compared to others in that category. While there are tiers, each weapon has different attributes that make even low tier weapons useful depending on the mission and difficulty. To unlock higher tier weapons, you will need to play on the harder difficulties to unlock them for you class. On higher difficulties though, you will be more picky in selecting a weapon do to how stronger the enemies are while on easier levels you are free to experiment without worry.

Technical:

         The frame-rate holds up well, when there are about 20 to 30 on screen. However, when explosions, gore, body parts, and building derbies are flying everywhere, along with hundreds of enemies on screen, the frame-rate will drop into the single digits. In the latter stages, facing hundreds of enemies is not a rare sight. Sometimes the game will freeze for a second as a new event is triggered while playing.

         Another issues is that enemy ranged attacks can sometimes pierce through buildings and hit you. With Retarious, this is a pain as it can trap you between objects with no way to free yourself. If you are using close range weapons, then you can also have no way to win. On inferno difficulty, being hit by any attacks is a dangerous.

         The AI is simple as they will ether follow you and attack enemies or stay in their area and fight what they see. This behavior also applies to the enemies except they don't always focus just on you. Since the AI is simple, it tends to get lost or get stuck on buildings and tall terrain if you get far enough away from them. It doesn't happen too often and they tend to get themselves unstuck after awhile and catch up with you.

Audio:

         “Earth Defense Force 2025” sound track is mostly a rock and roll soundtrack with a few orchestral songs. Many of the songs are the same with some minor variation and adjustments to the song. For example, the Earth Defense Force theme played with darker tones, but another version will play it as an upbeat victory theme. The songs that are original are mostly from the starting screens before you chose a mission. Unfortunately they do get repetitive to hear them so many times. By default I found the audio settings for the game tend to obscure the music for the game so you may need to turn down the other sound settings and raise the music volume. This might an issue my tv, so check to make sure your audio system is working properly.

         Despite this plot being B-movie sci-fi horror, the voice acting is good. Voice actors do a good job in conveying the horror and dread the characters are feeling. Each of the characters sound distinctive and easy to distinguish from one and another.

Thoughts:

         This game is awesome. Not every game makes me think that, but Earth Defense Force does. It's a simple yet fun game that is easy to pick-up and play. That is what makes it so great. It's like playing an old arcade game with HD visuals. While it may not be the best looking game and it does have technical issues, the game-play is what makes this game great. Flying as a wing diver and cutting up space ships with a laser chainsaw is something that is rare to see in games. Game like this remind me why I like video games. I got a physical copy for the 360 console for $15 on amazon. It doesn't have the extra's of “Earth Defense Force 4.1”, but the price alone make it worth getting. I would recommend it to everyone.

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