Men of War:
Red Tide
Developer: Best Way/
Digitalmindsoft
Publisher: 1C Company
Genre: Real Time
Strategy
Release: November 1, 2009
Available: Steam,
GamersGate, Desura, and GOG
Price: $5
Platforms: Windows
Mode: Single-Player
Disclaimer
- I suck at RTS games
- I played on Easy which is still hard.
- I barely have any experience with the RTS genre.
- I'm harsh and picky.
- I'm not a professional journalist.
- Most of my reviews are usually the PC version. I am the PC master race.
- I try to 100% games unless it's pointless or tediously stupid.
- No bribes were taken.
- No bribes were offered.
- I got this as part of 1C complete collection back in 2011 for $25 on gamersgate.
- This is the third Game of the Men of War series.
Hardware
- Windows 7 Home premium 64-bit
- CPU: Intel Core 2 Quad Q6600@ 2.40GHz. Kentsfield 65mn technology
- Ram: 4gb Dual channel DDR2@400MHz (6-6-6-18)
- GPU: 1023MB MSI GeForce GTS 450
- Monitor: 1440x900@60Hz
- Audio: Creative X-fi Audio Processor
This quick
review will focus on the changes from the original.
Missions:
- Mostly offensive missions with only 3 defensive missions and a few stealth missions.
- Take advantage of of the micromanaging and direct assualts your own way.
- Play the missions at your own pace.
- Tactics much more important.
- Stealth missions are made better and tend to be optional.
- Much harder then the original.
- Maps are bigger.
- More ways to approach situations
- Bigger battles
- Combat happening all over the map
- less area's blocked off at first.
- Take longer to complete.
- More maps sprawling with buildings and structure.
- Flaws:
- little to no re-spawns for units, on most missions.
- Big battles and maps will lower your frame rate compared to the original.
- 3- 4 battles will cripple your frame rate to the single digits even if you meet the recommended settings.
- Lack of re spawns make AI flaws more of an issue then the original.
- Lack of re-spawns make missions much harder when combined with AI problems.
- Coordinating units tends to be needed, but there is no effective way of doing it. Needs to be able to pause combat and issue way points and tasks.
- First three campaigns were good while the last three feel sparse
- tend to end too quick
- Don't get a strong connection to them unlike the first three campaigns.
- First three campaigns build off of each other while the other half don't.
Story:
- Focuses on the Black Sea fleet in the Crimea region during 1941-1944
- play as the Black Sea Marines, Russian paratroopers, and the sabotage squads.
- Nice to play as groups not commonly seen or heard of in media.
- Campaigns flow well and don't feel like random conflicts unlike the original's German and American campaigns.
- This is helped by the narrator explaining the significance of the missions you are playing and how they affected the overall operations.
- Get a good understanding of how the Black sea was reclaimed.
- Feel like your accomplishing something.
- Missions tend to involve famous people that participated in the operations.
- Comes with an encyclopedia that provides further info about the operations, the people who participated, and the results.
Flaws:
- Last three campaigns feel rather separate compared to the first three.
- Get the feeling off, “that's it?”
- No mission briefings and what what to expect. Just get thrown in.
Audio:
- No music. Nt sure if this is a bug or on purpose.
- Voice acting is average, but way better then the original.
- Not enough feeling in the voices.
- Narrator's voice is great and wonderful to listen to. Feels like your being told a story from grandpa.
Thoughts:
- Good expansion pack. Better missions, story, campaigns, etc.
- Best to have a play-list of some music, that fits the game, be playing.
- Lack of re-spawns back make AI flaws more noticeable.
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