Medal
of Honor: Airborne
Quick Review
Developer:
EA
LA
Publisher:
EA
Games
Engine:
Unreal Engine 3
Genre:
FPS
Platforms:
Windows,
Xbox 360, PS3
Release: September 4
2007
Modes: Single-player,
Multi-player
Stores: Steam, GamersGate,
and physical copy
Disclaimer:
- Got it as part of MOH: 10th Anniversary Collection for my birthday.
- I play games on hard mode
- Played many FPS games.
- I'm harsh and picky.
- I'm not a professional journalist.
- This was casually written in 20 minutes.
- I try to 100% games unless it's pointless or tediously stupid.
- No bribes were taken
- No bribes were offered
Hardware:
- Windows 7 Home premium 64-bit
- CPU: Intel Core 2 Quad Q6600@ 2.40GHz. Kentsfield 65mn technology
- Ram: 4gb Dual channel DDR2@400MHz (6-6-6-18)
- GPU: 1023MB MSI GeForce GTS 450
- Monitor: 1440x900@60Hz
- Audio: Creative X-fi Audio Processor
Game-play:
- Weapons:
- Sucky accuracy, Can rarely hit where you want despite having a perfect aim on target.
- Do pitiful damage even when fully upgraded.
- Enemies become bullet sponges by the end of the game.
- Also they sound horribly muted in tone and impact.
- Leveling up weapons feels arcady and out of place for a semi realistic ww2 fps.
- Leveling ruins any weapon balance. By end of game, you will need to use stg44, and panzershrek to beat the final level.
- Shotgun has no range. Never worth using at any point.
- Grenade explosion radius is quiet small making it hard to kill enemies.
- AI:
- Friendly are worthless. Charge recklessly into enemies and even ignore those around them. With time and many re-spawns, they can clear out enemies.
- Enemy is just as stupid. Randomly decide to suicide charge you or run like an idiot. Have a tendency to psychically try to dodge your aim in iron sight mode. Get distracted easily.
- Levels:
- Typical fps game
- Non-linear but feel like small arena’s.
- Never without allies except for final part of final level.
- Skill drops are often impractical and put you in horrible positions. Distracts from the ability to potentially land anywhere. Can only land in one per play-through. No bonus for getting them all.
- Enemies spawn at certain triggers so you can have enemies spawn right behind you despite it being clear.
- Later levels have monster closets full of enemies with what seams to be 20 of them at a time.
- Plenty of backtracking. Can feel tiresome at times.
- Despite having checkpoints, enemies can re-spawn in previous places.
- Skill drops are sometimes tricky to have triggered. Third level skill drop of landing into the house never seamed to trigger.
- Plenty of invisible walls that makes shooting a pain.
- Final level. Plenty of enemies that wield panzershreks and mg42, that take 20 rounds of stg44 and two rounds of panzershrek to the face.
- Sometimes game won't register you getting medals despite meeting the requirements.
- The parachute anywhere mechanic is an interesting idea. Needs to be used with better elvel designs.
Graphics:
- Depth of filed and motion blur made me feel slightly dizzy when ruining or turning. Can be turning off in documents folder.
- Decent visually. Looks better in darker levels then brighter levels. Brighter levels look more drab and dull.
- Characters are noting to look at.
- Physics are wonky. Shot to the head can send a German flying up into the air or many feet behind you.
- PhysX seamed pointless and wasteful never noticed it other then with the rag-doll deaths.
- Not too much customize-ability.
- Can change advanced graphical setting in the config files.
Audio:
- Randomly plays various soundtracks from past MOH games. Doesn't have the same impact that previous games had.
- Weapon audio sounds weak and fake. Compared to the audio from previous games it sounds very amateur.
Thoughts:
- decently entertaining at first, but dull by the end.
- Don't want to play it again.
- Might be worth 5 dollars.
- Cut-scenes can be hilariously bad. " I got shot in the butt, but I'll still jump". "My buddy is shot by a tank so I will turn around and save him! (dies on top of wounded guy.) Get off me! (Head is run over by tank)
Notes:
- Requires legacy physX drivers or uninstalling all physX drivers in order to let game install it's own.
- Multi-player is dead.
- Can adjust hidden graphical features in config files.
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