Tuesday, May 5, 2015

Gurumin: A Monsterous Adventure

Gurumin: A Monsterous Adventure

Developer/Publisher: Mastiff/Falcom
Genre: Action/ Adventure
Release: March 31,2015 (Latest port)
Available: Steam, GamersGate, Desura, and GOG
Price: $10
Platforms: Windows, and PSP
Mode: Single-Player

Disclaimer
  • Got it for free for green lighting it.
  • I play games on hard mode
  • Played many platformers and action/adventure games
  • I'm harsh and picky.
  • I'm not a professional journalist.
  • Most of my reviews are usually the PC version. I am the PC master race.
  • I try to 100% games unless it's pointless or tediously stupid.
  • No bribes were taken.
  • No bribes were offered.
  • This game was originally released on PC in 2004 then on PSP in 2007.


Hardware
  • Windows 7 Home premium 64-bit
  • CPU: Intel Core 2 Quad Q6600@ 2.40GHz. Kentsfield 65mn technology
  • Ram: 4gb Dual channel DDR2@400MHz (6-6-6-18)
  • GPU: 1023MB MSI GeForce GTS 450
  • Monitor: 1440x900@60Hz
  • Audio: Creative X-fi Audio Processor

Story:
  • You are a bored little girl who moved to quiet empty town when you save a monster from a dog. You have fun when phantoms attack and destroy the village while kidnapping your friends. Your out to get them back and stop the phantoms.
  • Plot is simple with a few twists. Not heavy or reliant on story.
  • Voice acting decent , but not there best performances.
  • Dialogue is simple with some quirkiness. Not comedy of the year material , but can put a smile to your face.
  • The script is mediocre for the voice acting. Sometimes can be hard to follow or feels disjointed.

Graphics:
  • Good quality. Some low-res objects but level textures have detail.
  • The art style feels like you are playing an N64/PS1 game
  • At times, levels can feel a bit spartan with and repetitive visually.
  • Turning off depth of field, motion blur, and background buffering will turn AA on.
  • Graphical setings are sparse.

Game play:

  • Controls:
    • Limited control over camera. Can turn it or have it lock on to an enemy or face where you are looking.
    • Camera can zoom in too close at times and will automatically reset its self if it isn't facing where the player is looking. Minor hindrance.
    • Controls not very customizable. Is improving but limited. Controller works better.
  • Mechanics:
    • Jumping feels lose and floaty with little control. Problem in last half of game where you will being doing precise jumping on small platforms.
    • Attacks tend to push you forward. Problem when you can fall off ledges in last half of game.
    • Auto targeting doesn't always seam to work.
    • Delay in switching between attacks and dodging can be a problem in combat.
    • No long range attacks. An issue in latter half where you have to target enemies that are over the edge and won't come near you. Also annoying to deal with fish.
    • Mantling is finicky. Doesn't always work when it visually should or annoying to drop down.
    • You can sink in water if you don't move and need to so you can access certain area's. Never mentioned in game.
    • There is a rhythm combat mechanic that lets you get critical hits, but it moves rather fast and hard to time in practice.
    • Special attacks can be tricky to pull off and not as easy to do as they should be.
    • Medals depending on enemies killed, jars/chests opened, and time. Time only applies for S+ and S++ ranks.
    • Not hard to get S ranks
    • A variety of different attacks to use in combat that are handy.
    • Game runs at 30 fps while the UI runs at 60. Not fixed yet.

  • Level design:
    • First half of game are well designed. No issues as far as game mechanics and levels go.
    • First half isn't a platformer.
    • Puzzles are very simple. Mostly just moving boxes. The riddles for the bonus levels can range from easy to Not making any sense or being too hard to pull off.
    • Levels don't have much besides breakable objects. Tends to feel a bit empty and repetitive.
    • Levels get much longer in length when it comes to s-ranking them.
    • Quality of second half is worse then first half. Platforming, ice, enemies flying over gaps.
    • In mountain levels, the ice and the snow nearly look alike in color. Faint difference in textures.
    • Three of the chests in the last bonus level are hard due to jumping and mantling mechanics.
    • Secret platinum coins have to be triggered by a quest and are found through completely vague triggers. Example: step on small cliff edge.
    • Most of the hats are not needed. Some hats abilities overlap with others which can make other hats worthless.
    • Even on normal the game is easy.
    • Need to s-rank every level on each difficulty in order to unlock all costumes.
    • Item levels, items obtained, parts and money carry over to next play-through.

Audio:
  • Music is cheerful and perky. Type of music you would want to listen on a soundtrack.
  • On rare occasions does the music stop for a second then picks back up.

Thoughts:
  • Beating the game 100% can be frustrating due to bad game mechanics and level designs.
  • Not a bad game despite it's flaws, but hard to recommend due to it's flaws.
  • The game could have used some polish and more time spent working on the game.
  • It's cheap.
  • This is an old pc game from 2004.

No comments:

Post a Comment