Developer: Raven Software
Publisher: Activision
Genre: FPS
Release: 2/29/2000
Platforms: Windows, Linux, Dreamcast, PS2
Modes: Single-player, Multi-Player
Availability: Uncommon. Not in any online stores.
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Info:
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The version I played was the Community Edition on the PC, which is made compatible with modern systems and resolutions, additional graphical effects, and new server browser support.
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Story:
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The story of Solider of Fortune is about 4 nukes being stolen from a Russian facility and organized gang violence that took over a subway. You play as John Mullins, a mercenary working for an organization called the shop, is sent to deal with these situations with his partner Aaron Hawk. The plot is minimalist and is told during briefings for each mission. It’s not deep, but it carries the plot along well enough.
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Visuals:
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Solider of Fortune has a custom made gore engine called the ghoul engine. The engine has about 26 zones where your bullets and explosives can decapitate a person. When you land a killing blow with a gun and hit a limb, the limb may come off and trigger an animation of the enemy falling over and clutching their limb. They scream and cry in pain until they finally end up as a corpse. It is over the top gore and hardly realistic, but makes the game stand out. With explosives, you can blow the entire body to piece. If this bothers you, you can set an option to lower the violence.
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Game-play:
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There is made up of 10 missions that most are made of 3 levels each for a total of 28 levels. You will travel to places such as Iraq, Sudan, Japan, and New York. Each level made of a mix of linear and slightly open environments. The levels are nice and varied that never feel dull. Sometimes they have vertical travel to them, sometimes there are multiple paths, and sometimes there is a few short points of backtracking. Though for the most part, you are always moving forward. Probably the only level that is very open is the oil plant, but is surrounded by fog.
All weapons take slots. Pistols take 1, All non projectile weapons take 2, projectile weapons take three, and sub items have unlimited slots. Once you get to level three you will be able to select your starting equipment. Here you can only select 3 sub items, though you can carry more in the levels. This is not an issue in the first two level, but becomes an issue for the rest of the game depending on your choice of difficulty as it can limit what you use.

There are 5 difficulty modes along with a customizable difficulty. The difference between the first three is the amount of damage you take, the amount of enemies in a level, the amount of saves you get how aggressive they are, the amount of weapons you can have, how accurate the enemies are, the amount of ammo and items you can have, and how fast the sound meter gets increased. On unfair, your movement speed doubles and you have no saves. The custom difficulty allows you to adjust all of these features. Based on what they would be for each difficulty. I recommend sticking with medium or a custom difficulty as challenging and unfair are not balanced.
I was not able to play multi-player as nobody was on when I was playing. There is Death-match, Team Death-match, Arsenal, Assassination, Control the Bunker, Control, Realistic Death-match, and Capture the Flag game modes. You can chose any character from the game and each character has a little biography to them. You can customize various option including being able to chose your internet connection and setting for it.
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Negative:
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In challenging, enemies, in the later half of the game, develop aimbot like accuracy, and can easily kill you in 1-2 hits. They also have longer sight range and can see past fog, unlike you. Their reaction times are also faster then your and can kill you before you can react. You can only carry a limited amount of primary weapons and all the sub items. Each weapon takes up a weapon slot which you have 5 of.
The placement of enemies and their triggers is another issue with these difficulties. While it is fine in the early levels, about once you get half way, you will have enemies that will spawn behind you from far away and sneak up on you while you are distracted with the front. Other times, the spawns include; enemies, that will suddenly come around a corner and blast you or will wait for you, some sections spawn unlimited enemies until you advance, and enemies that re-spawn if you backtrack. These spawns are not consistent ether as they sometimes don’t trigger.

The weapons in Solider of Fortune are very unbalanced. Despite having over 12 weapons, you will only use 2-4 throughout the game. The first weapon is the desert eagle that has the range and accuracy of a sniper rifle with the power of a shotgun and stun enemies wearing armor. It supersedes the 9mm pistol in every-way except for noise. The second is the shotgun. It has okay range and can kill an enemy in one hit at close range, but it can’t stun enemies wearing body armor, which make up many of the enemies in the last seven levels. The third is the raptor machine gun. It has good range, okay accuracy, strong damage, and can stun enemies wearing armor. The weapon is superseded by the Machine gun, halfway through the game. Last is the machine gun which can kill unarmored enemies in 1-2 hits, good accuracy, shares the same ammo as the raptor, can stun enemies wearing armor and great range. It’s only faults are the longer reload time and it takes longer to switch to and from it. Every other weapon, ends up being for a situation use or as a last resort when one of the 4 above weapons run out. Some of the weapons have a secondary attack, while the rest change the weapon holding animations, like the desert eagle switching hands.

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Audio:
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Voice acting is surprisingly good with no bad performances at all. All the actors give a solid performance that stands out well even today. Enemies that don’t speak English, will speak their own countries language. There are no subtitles for them, but you can hear their aggression and fear in their voices. It’s a nice detail.
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Conclusion:
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