Katamari Forever
Release: September
22 2009 (NA)
Platform: PS3
Genre: Rolling
game
Modes: Single
Player, Offline VS mode, Offline Co-operative
Availability: Online
stores (Amazon for $20)
Disclaimer:
- I have completed all levels in all modes with mostly
100 and 120 points for them.
-I have collected 97% of objects and almost
all the cousins and presents found in the levels.
-I don't have a second controller so I couldn't play multi-player
-I'm new to the series
-I got it for $20
-"Katamari Forever" is primarily a best of collection of levels
Story:
The story begins with the prince show the King of the Cosmos how
high he can jump. Eager to show the prince what he can do, the king
leaps into space, but a space object knocks him in the head and
gives him amnesia. So the prince and his cousins decide to make Robo
King to temporary replace the King of the cosmos, but Robo King goes
out of control and destroys the cosmos. So it is up to the prince and
his friends to fix the cosmos and cure the King's amnesia.
It's a silly and charming story that you don't take seriously. The
rest of the story is filler of what the queen does in the mean time,
and the jumbo man team's antics. These story movies can be re-watched
in the movie theater option. Quirky dialogue is what makes up the
rest of the game and adds to the charm of the game. You have
characters like the Robo King is a sympathetic character who's self
depreciating dialogue is charming and silly. It's not grating or
obnoxious so it can be appreciated by anyone. The writing adds plenty
to the quality of the product that would not be the same without it.
Graphics:
New Style |
Comic Style |
Game-play:
Classic Style |
Wood Style |
The levels vary in settings and size. Some levels are small and
quick to complete while others are huge. As you grow your Katamari,
the size of the level changes with it becoming smaller, or expanding
on a universal scale. It is quiet impressive to go from a tiny ball
on aside walk to rolling up stars in the universe. Some levels you
are in a town, some take place in various homes, and some take place
on continents. Many of the levels have details to help make the
levels feel like a living world like kids playing musical instruments
in a music classroom. There are also plenty of quirky easter eggs
hidden within the levels like three guys in duck costumes playing
poker in a bathroom stall. While there is plenty of variety, many of
the maps get reused 2-3 times with some alterations in layout. With
the multiple game modes, this can repetitive after while as many of
the alterations are not distinctive enough to feel different. Beating
the Katamari forever and the Katamari drive modes unlocks simple
mini-games that you can play. They are easy to play and beat, but are
good for a quick session. For additional replay value, you can try to
reach the top scores in the online leader-boards.
"Katamari Forever" has plenty of customization options in the form of
cousins and presents. Each level as a number of cousins and presents
hidden within the level to find while you play. They are not easy to
find so you need to explore all corners of a level. All the cousins
play the same, but have a different looks and animations to them. The
presents you find in a level unlike items that the cousins can wear.
You can have your cousin where a giraffe hat, a royal cape, and
sunglasses as your avatar. Other customization includes When you
replay a level, you get a choice of what music and graphical style
you want. This can help spice things up a bit. You can even take
pictures and save them the ps3 for latter. Not many games support
that feature.
Each level and each mode have a scoring system based of the
requirements for the level. Some levels will require you to get a
certain size in a certain time while other may have you only picking
up a limited amount of items. While getting a high score in each
level is not required, it does play a part in when you unlock a new
mode. Unlocking each mode is somewhat random combination of retries,
level completions, and your score. Getting 90 to 120 points will
almost always unlock a new mode right off the bat. You get a lot of
replayability with the 4 different modes and going for the 120 point
score.
Difficulty varies quiet wildly depending on how you want to play. If
you play just for fun then it will probably be quick to complete.
However if you want to collect item then it will take you longer
period of time. Now if you want to score 120 points in every level
and in every mode then it will be incredibly hard. Some levels are
quiet easy to get 120 points on your first try while other levels can
be so hard that you barely make the minimum threshold.
This is due a to a very tight time limit, Katamari speed and control
issues. The tight time limit means you have to plan your course and
make very little errors in the processes. From what I have read,
previous PS2 Katamari games had more generous time limits and a
faster speed. The levels that were ported over kind of show what an
issue it can be. It's not impossible to do it, but it will be very
tough.
The second issue is the speed. It varies quiet a bit between each
level. Some levels you will move as slow as molasses while other
levels with you moving at a good pace. This seams to be because the
frame-rate as while it can do 30 frames per second, it often drops in
larger stages. The speed doesn't stay the same in a level though as
you get bigger, you might slow down a lot and it makes a few of the
levels really tough when there is a lot of ground to cover. This
contributes to the issue of the tight time limits.
The third issue is the controls. The tank controls make it so you
can't adjust the camera while moving. You will encounter plenty of
times where you can't see your Katamari as an object will obscure
your view. Most 3D games never had this issue as they would make the
object transparent so you can see your character. There is also the
problem of the jump button. By default they suggest you use the six
axis motion controls for jumping, but it rarely works and you will
have to furiously shake it so it will respond. What they don't tell
you is that you can press R2 to jump instead which works much better.
It's not prefect though as it will only work if you are flat on the
ground and don't bounce, which you do often. Lastly, using the
control sticks in opposite direct to boost is cumbersome and rarely
work when you are moving. With the strict time limits, you can't stay
still so tying the boost to the control sticks that is used for
movement is bad. It should have been assigned to a button which would
make it more reliable to use and thus making the strict time limits
more bearable.
A technical issue you may encounter in a few of the levels is the
game soft locking. This happens when you repeatedly retry a level
after you completed it. My guess is since the game doesn't save when
you complete a level until you go to the lobby, it is storing your
progress in the memory. With the large levels having 100 of thousands
of objects and plenty of rapid transformations, the game probably
can't keep everything in memory and thus you will reach a point where
you can't grow despite when you should. Trying to leave for the lobby
will only leave the game hanging in the loading screen. You can still
quit the game through the PS3's OS, but you will lose all your
progress. So remember to return to the lobby occasionally so this
doesn't happen. Another technical issue is the frame-rate drops. Some
levels will drop quiet noticeably when it involves levels with ton's
of objects on screen at once. This does affect you movement speed
turning, and jumping responsiveness making getting high scores
difficult
Audio:
The soundtrack is a vibrant J-pop style that is light heart-ed and
puts you in the mood. Many of the song were from the previous games
have been remixed. While the song are nice, there are not enough of
them as many get reused in different levels about 3 times. When you
have to play these levels multiple times in different modes, it can
get old after while. Despite not having enough music, they are done
well in contributing to the charm of the game. All of the music can
be listend to in the music room option.
Thoughts:
"Katamari Forever" was a game I had never played before. It was a game
that I had ups and down's with, but had a great time with in the end.
The controls and the problems they create were slightly difficult to
get use to, but once you learn the levels, the control issues are not
as bad. I enjoyed the writing as it was silly, but not in your face
obnoxious style. It's something that people that people of all ages
and humor preferences can enjoy. The music was charming and memorable
to listen to. This was my first Katamari game and I can see why
people love the series. I would recommend this game to anyone who
wants a fun game to play and are new to the series. For those that
have played previous games of the series, it really depends on if you
haven't played the previous games in a while, or want to play the old
levels in HD.
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