Netherworld:
Beyond Time I Stand
Developer:
Irrational Games (former)/ FX Labs
Release:
4/13/2009
Genre:
Action-Adventure
Platform:
Windows
Modes:
Single Player
Availability:
Unknown
Disclaimer:
-I play on the highest
difficulty
-I'm harsh and picky.
-I'm not a professional
journalist.
-I try to 100% games
unless it's pointless or tediously stupid.
-No bribes were taken.
-No bribes were
offered.
-Good luck
finding this game
-DRM Free
-DRM Free
Story:
The Story
is about a woman named Amanda who one day finds her daughter
kidnapped/ murdered (never made clear) from her apartment.
Distraught, she thinks about jumping off a bridge, but is stopped by
a conductor of a train, who give her a choice. To go into hell and
save her daughter. Scared, but determined, she sets out to find her
daughter.
The story
is one of the better parts of the game, both for good and bad reasons
that will be covered latter. The story it's self is isn't too
complicated or really deep, but it is compelling. Rescuing your child
from the depth's of hell is a plot that a (decent) parent can
understand and relate to. Along the way, Amanda meets interesting
characters who at first regard her as a wimpy human, but soon respect
her skills. They change from a rag tag bunch of scoundrels into a
team that shows some of the positives of humanity.
Graphics:
Game-play:
Game-play
in Netherworld is the weakest link. Netherworld is a linear third
person, action-adventure title for the pc. You go through area's,
kill the enemies, and complete the objective required in order to
proceed. The game has lost souls which you can collect in each level.
Except for the ones, that boost your stats, they are worthless except
when they hold a door scroll. Combat is mostly just button mashing
the attack buttons to win and hope the enemy doesn't hit you. Even on
the highest difficulty setting enemies don't pose too much of a
threat in the first half. The second half is where that changes
thanks to the gunmen, but even they don't pose a threat once you know
how to deal with them. There is no strategy to combat at all despite
the various different abilities you can use and the different attack
animations that Amanda has.
An
interesting, but underused feature is the ability to switch between
different characters for a limited period of time. These character
function in different roles to help you in combat and traverse the
levels. For example; Instinct is for combat, while Shadow is for
grappling certain points and sneaking around. For the first half of
the game you will most likely relay exclusively on instinct to deal
with enemies. Once you have enough mana in the second half, you will
rely more on shadow to sneak up and kill enemies or sprint past them.
This where you will find Shadow to be more useful as he sneak up and
kill them with ease or sprint past them. Regardless, all other
character end up being useless except for a few mandatory uses due to
levels designs and strength of enemies.
Your mana
meter acts as a both a rechargeable shield and a time limit for using
different characters. When you play as Amanda, your shield will
recover, but your health doesn't. To recover your health you will
need to find health from dead enemies or use health orbs you find. As
you explore the levels, you will find various orbs to pick up and use
for latter. These range from keys, health, and attack abilities, that
are exclusive to Amanda.
It is easy
to tell that the game was intended to be more then what it is now.
You can look through the games system files and see a ton of
interesting features that are not in the final product. There are
parts of the game that hint of the alignment system that was
originally planned for the game. You will notice this in the
cut-scenes of the lost city that imply the concept, but never gets
brought up elsewhere in the game. I'm not sure if this due to the
game switching developers or if the original developers couldn't
figure out how to implement those features. It's always a shame to
see a final product that is less then what it could be, especially in
a game like this where all the potential is there, but unfulfilled.
Technical:
Netherworld
has plenty of technical issues. Despite being a 2003 game that was
released in 2009, it does not run well. The first level is the worst
example of this where majority of the time, my frame-rate would
bounce between 10 to 30 frames per second in non-visually intensive
area's. No matter how graphical settings I enabled or what resolution
I used, the frame-rate would be the same. Oddly enough, it is only
the first level where this is the problem. The rest of the game
doesn't have this issue and bounces between 30-60 fps. Considering
that this was made on the Unreal 1 engine, it surprises me that it
even has these problems and it isn't the most visually intense game
made for the engine.
Another
issue that you may encounter is where the game will decide to not
recognize your mouse and keyboard. You can press the windows key to
return to the desktop, but nothing will work inside the game window
whether full screen or windowed. If this happens, copy your saved
games and reinstall the game to fix it. Remember to turn of visual
themes in the properties for the exe file as after you quit and
reload the save file, a big grey polygon will obstruct you view
randomly. This isn't your computer overheating but an odd bug.
Audio:
Thoughts:
Netherworld:
Beyond Time I stand is an interesting game that is ends up being
mediocre. The visuals, story and audio are great, but the game-play
is the weakest link that pulls it down. Much of this could have been
remedied if the devs implanted the features that were cut out.
Unfortunately, because of that, I find can't recommend anyone this
game unless someone just once to try a piece of history that no one
has herd off.
Notes:
The Indian version's maybe different in story and translation.
I'm playing this game right now. It's funny because I was always interested in The Lost while it was in development for the PS2. Of course that was eventually canceled and I didn't even know that it was ever released in any form until recently when I went digging around as I thought about that game long after the fact. I'm only on the second level, and it is clear that the game has some promise, however it's also got plenty of jank as you well know. However I end up feeling about it in the end, I am glad that I found out that it was finally released and got a chance to play it anyway.
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